# Radathon 20241005

Resource for the RadGame Hackathon on 20241005

# Links

[Fall of the House of Usher - Overview](https://wiki.shiny.space/books/the-fall-of-the-house-of-usher/page/overview)

[Class Design](https://wiki.shiny.space/books/class-design)

[Technical Documentation](https://wiki.shiny.space/books/technical)

# Tasks

The following tasks would be reasonable to tackle:

**Lore**

- Rough concept for class designs of non-Agatha characters
- More detailed concept for Agatha
- Adaptation of the short story to the playable map

**Maps**

- Hub map layout
- Pipeline from Blender to Godot for terrain and assets
- BaseMap class for fundamental functionalities

**Fall of the House of Usher**

- Rough concept for bosses
- Layout of map to accommodate bosses

**Menu**

- Escape Menu
- Tutorial Map access from main menu

**UI**

- UI scaling with resolution
- Party Frames