Benthic Whispers
This class is based on Lovecraftian horror, but should still be somewhat distinct from it.
Class Philosophy
The theme of this class is nautical/abyssal insanity. The whispers and their vessel, which is the character model, need to cooperate. This is represented by a deteriorating and recuperating mental state of the vessel, which is influenced by the use of abilities. When the mental state is fully deteriorated, the whispers take control for a time, which amplifies all spells.
Healing spells have a positive influence on the mental state, and thereby affect the potential damage that can be dealt, as a quickly deteriorating mental state is desired to deal more damage. You want to descend into madness.
Basic Spells
Fingers of Frost - Damage spell, instant for all roles, primarily used as a filler spell.
Mending Waters - Healing spell. Costs insanity to cast. Instant for Tank and DPS roles, slow cast for Heal role.
Deep Current - movement spell, increases movement speed for a set amount of time.
Succumb - In Tank role: triggered on demand, lasts for a set amount of time. Costs set amount of insanity. Empowers spells. Heal role: triggered on demand, lasts for a set amount of time. Increases insanity over time. Empowers spells. DPS role: triggered when reaching 100 insanity, lasts until insanity reaches 0. Drains insanity over time. Empowers spells.
Abyssal Shell - Damage absorption shield, used as a personal defensive cooldown.
Role Spells
Tank - Trembling Whisper Nimble, avoids damage
Apathy - Damage taken is reduced, but damage dealt is also reduced. Lasts for a set amount time.
Heal - Soothing Whisper
Melee DPS - Creeping Whisper Water, cold, frost
Abyssotrauma
Ranged DPS - Crushing Whisper Pressure
Barotrauma