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RadGame

RadGame Doc

HealthyGame

ShinySpace

Learn more about ShinySpace's services and how it all works.

tech

RPi OS setup

Setting up the Raspberry Pi OS

LearnGodotMultiplayer

Shelf for a few projects explaining the basics of godot multiplayer.

testbook-free

test this shizzle

Programming overview

HealthyGame

Service Overview

ShinySpace maintains several services, such as this wiki. Find out more in this book.

Shiny Tech Stack

This book contains the technology used to run all things ShinySpace. Usually it will be free and open source software.

Charts

Charts of how systems work

Class Design

Description of the design philosophy for each class

Technical

Documentation of technical functionality in RadGame

Scripts

Initial Setup

Other

Gamedev Infrastructure

the Fall of the House of Usher

Voidboi Map

Dedicated Server architecture

This book contains the basics for a Server-Client architecture where the Server is a dedicated server that runs all the game logic, and the clients mostly just send their actions, with the server deciding whether or not they're valid and replying with the upda...

Radathon 20241005

Resource for the RadGame Hackathon on 20241005

Maps

Playable maps in RadGame

Milestones

Definition of milestones, and functionalities required to meet them

Basics

Some basic stuff to remember

hello please

testbook-free

ok.

Feature Tests

testbook-free

Skills and Combat

Programming overview

ShinyBookstackC

Service Overview

This website.

Interfaces

Programming overview

A theoretical setup of how things could interact.

Component system

Programming overview

We use components to avoid having to copypaste code, while also not running into inheritance issues that class systems have. (classes are still used, but mainly to have pre-configured classes already containing components that are correctly linked to each ot...

Classes

Programming overview

Multiplayer

Technical

Hosting, Joining, Synchronizing

player Scene

Technical

Functionality of the player scene

main scene

Technical

the main scene

Spells

Technical

How spells are structured and triggered

Combat

Technical

The combat script

UI

Technical

Description of UI elements, and their interaction with other parts of the software

meet.shiny.space - Jitsi

Service Overview

Jitsi is an open source video conferencing software that fully supports hosting it yourself for free. It also optionally comes with some neat features like whiteboard(excalidraw) and shared document editing(etherpad).

SSH

Basics

testpage-free

testbook-free

Hi

secondpage

testbook-free

pageboi

testbook-free

Skill Types

Programming overview Skills and Combat

There are several basic skill types.  Simple abilities like Autoattack will usually only contain one of these (AoE attack), but more complex abilities can contain several. It's also possible to combine several "layers" - for example a Ground Targeted skill mig...

ShinyBookstack

Service Overview ShinyBookstackC

You're currently using this service. Bookstack is an open source Wiki platform.  It is used to share and keep track of info about ShinySpace and all it's related topics, such as Game Development, Self-Hosting and more. Update from am (addmitedly quite old)...

ShinyDiffusion

Service Overview

ShinyDiffusion is a self-hosted instance of (currently) Automatic1111's Stable Diffusion Webui. It easily lets users create pictures from text prompts, some of which you see when looking at Shelves and Books on this website.   ShinyDiffusion currently only r...

Virtualisation

Shiny Tech Stack

Currently, ShinySpace runs on Proxmox. Proxmox is a very handy tool to manage large numbers of virtual machines. The web-UI allows a quick overview of resource usage, and makes moving around VM's easy.  To be specific, ShinySpace uses Proxmox Virtual Enviro...

Networking

Shiny Tech Stack

Currently, Networking at ShinySpace consists of 3 parts: Netvm1: Virtual Machine running DHCP, DNS and related scripts. Netvm1 is a Rocky Linux VM used to manage most of the rest of ShinySpace. The most important services on it are DNS (bind/named) , DHCP Se...

Web Hosting on Webvm1

Shiny Tech Stack

This website, as most ShinySpace websites, is served via an Nginx Reverse Proxy. This is useful because it allows ShinySpace to offer several different websites and services all on one port (443 for https) and IP. This works as follows: The website you typ...

Domain Registration and public DNS

Shiny Tech Stack

This is the one service that is not free and open source in ShinySpace: To make sure requests for any ShinySpace domain or subdomain lands at the correct place, ClouDNS contains the proper entries. So any time you type shiny.space in your browser, that browse...

Ansible

Shiny Tech Stack

ShinySpace's network and virtual machines are managed by Ansible - this allows quick and easy creation of new virtual machines, which then immediately get added to DHCP and DNS configurations. This means that each virtual machine will have it's own, permanent ...

TempDBStuff

testbook-free

| name       | monip     | class | test   | testopt | testres | lastok     | status | lost | ok    | latency | latmax | latavg | uptime   | alert | eventfwd | eventlvl | eventdel | eventmax | depend1  | depend2 | device     | notify | noreply | latwarn | | ad...

Welcome to ShinyBookstack

Service Overview ShinyBookstackC

This website contains wiki-like information about ShinySpace, related projects, and entirely different projects that are cool. Check out Shelves for an overview of topics. Read ShinyBookstack for more info on this website. Read more about how ShinySpa...

Combat System

Charts

Overall Design Choices

Class Design

The classes in this game all follow some overarching design choices which are described here. Roles Player characters can fulfill one of four roles: Tank Heal Melee DPS Ranged DPS Hybrid classes, or uniform, all-encompassing character build paths th...

Geomancer - Celsian

Class Design

Life is like a rock - full of wonders and often too easily thrown away.     My brother thinks that I am a geologist, but I am not. It directly follows that there has to be a Geomancer class. Class Philosophy The geomancer uses earth-based spells. Th...

Benthic Whispers - Vanados

Class Design

Background Her parents had suffered three stillbirths and wished for nothing more than a healthy child. As her mother got pregnant with Agatha, she went to a fortune teller, who told her that she would only ever have one healthy child. All others shall belong...

Combat Events: Incoming

Programming overview Interfaces

To try and keep it "modular" and work with composition, we'll define several interfaces that can have effects on the targeted entity. Damage: We'll define incoming damage as: Amount (required) Damage Type (optional) Source (required, probably) This a...

NFS - Network file system

Shiny Tech Stack

Shiny Space finally has a network file sharing system that seems like a solid setup. Previously, the issues were: we don't want to share anything from the Proxmox installation itself, because a Hypervisor should only do one thing: Host VMs. If we set up a ...

skills_component

Programming overview Component system

Skills component adds the ability to cast skills to it's parent entity. Interfaces: cast_skill(id, target) casts the specified skill, optionally on a given target. target can be a reference or location (? figure out if thats good, maybe look up in the skill...