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Benthic Whispers

This class is based on Lovecraftian horror, but should still be somewhat distinct from it.

Class Philosophy

The theme of this class is nautical/abyssal insanity. The whispers and their vessel, which is the character model, need to cooperate. This is represented by a deteriorating and recuperating mental state of the vessel, which is influenced by the use of abilities. When the mental state is fully deteriorated, the whispers take control for a time, which amplifies all spells.

Healing spells have a positive influence on the mental state, and thereby affect the potential damage that can be dealt, as a quickly deteriorating mental state is desired to deal more damage. You want to descend into madness.

Basic Spells

Fingers of Frost - Damage spell, instant for all roles, primarily used as a filler spell.

Mending Waters - Healing spell. Costs insanity to cast. Instant for Tank and DPS roles, slow cast for Heal role.

Deep Current - movement spell, increases movement speed for a set amount of time.

Succumb - In Tank role: triggered on demand, lasts for a set amount of time. Costs set amount of insanity. Empowers spells. Heal role: triggered on demand, lasts for a set amount of time. Increases insanity over time. Empowers spells. DPS role: triggered when reaching 100 insanity, lasts until insanity reaches 0. Drains insanity over time. Empowers spells.

Abyssal Shell - Damage absorption shield, used as a personal defensive cooldown.

Role Spells

Tank - Trembling Whisper Nimble, avoids damage, attacking generates insanity, healing spends insanity

Fingers of Frost has melee range, generates insanity, and generates a small shield

Succumb causes rapid insanity generation while active, making it defensively potent

Apathy - Damage taken is reduced, but damage dealt is also reduced. Lasts for a set amount time.

 

Heal - Soothing Whisper

Melee DPS - Creeping Whisper Water, cold, frost

Abyssotrauma

Ranged DPS - Crushing Whisper Pressure

Barotrauma