Skip to main content

Benthic Whispers

This class is based on Lovecraftian horror, but should still be somewhat distinct from it.

Class Philosophy

The theme of this class is nautical/abyssal insanity. The whispers and their vessel, which is the character model, need to cooperate. This is represented by a deteriorating and recuperating mental state of the vessel, which is influenced by the use of abilities. When the mental state is fully deteriorated, the whispers take control for a time, which amplifies all spells.

Healing spells have a positive influence on the mental state, and thereby affect the potential damage that can be dealt, as a quickly deteriorating mental state is desired to deal more damage. You want to descend into madness.

Basic Spells

Fingers of Frost - Damage spell, instant for all roles, primarily used as a filler spell.

Mending Waters - Healing spell. Costs insanity to cast. Instant for Tank and DPS roles, slow cast for Heal role.

Deep Current - movement spell, increases movement speed for a set amount of time.

Succumb - Main cooldown spell, empowers spells and interacts with insanity.

Abyssal Shell - Damage absorption shield, used as a personal defensive cooldown.

Role Spells

Tank - shifty boi Nimble, avoids damage, attacking generates insanity, healing spends insanity

Fingers of Frost has melee range, generates insanity

Succumb causes rapid insanity generation while active, making it defensively potent

Apathy - Damage taken is reduced, but damage dealt is also reduced. Lasts for a set amount time.

Heal - Soothing Whisper

Melee DPS - Creeping Whisper Water, cold, frost

Abyssotrauma

Ranged DPS - Crushing Whisper Pressure

Barotrauma