Spells
How spells are structured and triggered
Creating New Spells
New spells are intended to be simple to add, if they do not do esoteric things. In particular spe...
Spell Dictionary
Spells are the combat skills that players, NPCs and interactables use to affect players and NPCs....
BaseSpell Class
Spells inherit from the BaseSpell class, which contains some functionality that is shared between...
Spell Container
The spell_container scene consists of a node of type Node, and is used as a parent node for all i...
Auras
Auras are temporary or permanent effects on a unit. They can be DoTs, HoTs, buffs, debuffs or abs...
Spell Queue
In order to make spell casting smoother, and not have short gaps between spells when the next is ...