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How to texture from Blender to Godot

How to texture from Blender to Godot:

1. Make a new file with a plane.
2. Switch to shader workplace and click on new.
3. Change anything you want, e.g. add "Bump"-node and connect normal to normal and add Noise Texture and connect Fac to Height of Bumpp.
4. Change render engine to Cycles, bake once "combined" and once "normals". Save the images.
5. Go to your object you want to texturize (different file).
6. Open shader editor and add nodes "Image Texture" twice, load combined and normals, change normals to Color Space "non-color".
7. Save regularly, note file size increase, opem in Godot and run game, the textures should then show correctly.