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Overview

Bosses

There should be 8-10 bosses per map, that are thematically relevant to the storyline. They should have different damage and healing profile requirements to incentivize players to change classes boss by boss, but changing should not be mandatory in normal mode (i.e., normal mode should be doable by any group composition). The final boss should be hardmode-only, as an additional incentive to do hardmodes.

  • Pontifex at tarn before reaching the house
  • Mansion Gates with trash event, but only if the trash event is done well, maybe sentient plants idek
  • Valet (moving to a stronger connection to realm of the dead)
  • Soul Light (In Catacombs)
  • Physician
  • Kitchen
  • Huntsman
  • Ancestry (maybe in ballroom or dining hall)
  • Lord Usher
  • Hardmode-only Lord Reborn?

The pontifex is the first encounter, and establishes the realm of the dead theme. The mansion gates show that the mansion grounds are affected. The valet is being corrupted against his will, and has to be defeated to reach Lord Usher. Lord Usher is not exactly sane, and the group realizes that they need to check the crypt. The crypt contains the sister, whose soul is being drained by a fiend in the crypt. The fiend has to be defeated to restore the sister's soul, upon which she sends the party to deal with four separate threats. Those threats are servants that are being possessed by dead entities, and defeating them weakens the grasp of the realm of the dead on the realm of the living. After they are defeated, the players confront Lord Usher, who has lost the plot entirely. When doing hardmode, Lord Usher is corrupted and empowered and being defeated, becoming a vessel for the lord of the realm of the dead, which is the final boss fight.