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Tasks

Radathon 20241005

The following tasks would be reasonable to tackle:   Lore Rough concept for class designs ...

Updated 10 months ago by cheese

Links

Radathon 20241005

Fall of the House of Usher - Overview Class Design Technical Documentation

Updated 10 months ago by cheese

Spawning things

Dedicated Server architecture

Player basics in godot, we usually need to define what things are synchronized between server a...

Updated 11 months ago by Admin

Initial Setup

Dedicated Server architecture

Basic initial setup for a godot 3d game in godot 4.3 is as follows. Set up a basic 3D scene (no ...

Updated 11 months ago by Admin

Benthic Whispers - Vanados

Class Design

Background Her parents had suffered three stillbirths and wished for nothing more than a healthy...

Updated 11 months ago by cheese

Geomancer - Celsian

Class Design

Life is like a rock - full of wonders and often too easily thrown away.     My brother thi...

Updated 1 year ago by SnowhiteInBlack

Animal Boi - Krashali

Class Design

Are you still gonna eat that?   Shapeshifter, but locked to one form per role. Melee form i...

Updated 1 year ago by SnowhiteInBlack

Boss 1

the Fall of the House of Usher

SettingThe players walk along a tarn towards the mansion of the lord of Usher. A void creature em...

Updated 1 year ago by cheese

Actionbars

Technical UI

Actionbars are grid containers that contain buttons. Spells can be assigned to the buttons, which...

Updated 1 year ago by cheese

Spell Dictionary

Technical Spells

Spells are the combat skills that players, NPCs and interactables use to affect players and NPCs....

Updated 1 year ago by cheese

Automatic Building of Godot Server + Client

Gamedev Infrastructure

todo  

Updated 1 year ago by Admin

Checks

Technical Combat

There are a few checks that the combat script requires to function. is_criticalThis function che...

Updated 1 year ago by cheese

Log Messages

Technical Combat

All combat events are logged, to ensure that combat encounters can be analyzed. No in-game analys...

Updated 1 year ago by cheese

Stat Modificiation

Technical Combat

Stat modification occurs when a buff or debuff is applied to a target, and an array of stats is c...

Updated 1 year ago by cheese

Value Application

Technical Combat

The final part of the combat event sequence, before the logging, is the application of the final ...

Updated 1 year ago by cheese

Combat Events

Technical Combat

Combat events are damage, healing and aura events that are reached via the entrypoints into the c...

Updated 1 year ago by cheese

Entering the Combat Script

Technical Combat

There are a number of functions that are intended as entrypoints into the combat script, which ar...

Updated 1 year ago by cheese

Auras

Technical Spells

Auras are temporary or permanent effects on a unit. They can be DoTs, HoTs, buffs, debuffs or abs...

Updated 1 year ago by cheese

Interactables

Technical

Interactables are objects in the game world that can be interacted with, and trigger a specific e...

Updated 1 year ago by cheese

Movement

Technical player Scene

Player movement is controlled by the handle_movement function in the player script, which is call...

Updated 1 year ago by cheese