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Short Overview

Service Overview

Short list that is hopefully easy to update. Running on shiny.space itself: Public services: fo...

Updated 4 months ago by Admin

Welcome to ShinyBookstack

Service Overview ShinyBookstackC

This website contains wiki-like information about ShinySpace, related projects, and entirely di...

Updated 4 months ago by Admin

ShinyBookstack

Service Overview ShinyBookstackC

You're currently using this service. Bookstack is an open source Wiki platform.  It is used to...

Updated 4 months ago by Admin

STUN / TURN server

Service Overview meet.shiny.space - Jitsi

Some networks have complicated NAT in front of them which can make it a little difficult to open ...

Updated 5 months ago by Admin

Config - ENV and interface customization

Service Overview meet.shiny.space - Jitsi

Most important is the ENV file - here's the currently set variables. if jitsi sees some usage, we...

Updated 5 months ago by Admin

nginx reverse proxy configuration

Service Overview meet.shiny.space - Jitsi

/etc/nginx/sites-available/meet.shiny.space (why debian?? we don't need sites-available for ngin...

Updated 5 months ago by Admin

Jitsi compose.yml

Service Overview meet.shiny.space - Jitsi

version: '3.5' services: # Frontend web: image: jitsi/web:${JITSI_IMAGE_VER...

Updated 5 months ago by Admin

Setup

Service Overview meet.shiny.space - Jitsi

Jitsi can be ran in docker/podman containers. currently it runs on brix4, with an external STUN/T...

Updated 5 months ago by Admin

Forge: Forgejo (Git hosting, actions, etc)

Service Overview

shinyspace runs a Forgejo instance. This is so we can easily work together with people who are us...

Updated 5 months ago by Admin

ShinyDiffusion

Service Overview

ShinyDiffusion is a self-hosted instance of (currently) Automatic1111's Stable Diffusion Webui. I...

Updated 5 months ago by Admin

Void Girl - Agatha

Class Design

ZipZap! Void and back again! What did I miss? Wow, I didn't know THAT would burn so well. ...

Updated 6 months ago by cheese

Overview

the Fall of the House of Usher

Bosses There should be 8-10 bosses per map, that are thematically relevant to the storyline. The...

Updated 7 months ago by cheese

The Fall of the House of Usher

Maps

Original Story The narrator approaches the gloomy house of usher on horseback. The sight fills h...

Updated 7 months ago by cheese

Crusade Boi / Fanatic - Meritus

Class Design

I have a hammer, a sword and a spoon and I shall create the work of god, slay his enemies and...

Updated 9 months ago by cheese

First Playable Alpha

Milestones

The first playable alpha should consist of a functioning hub map, the first playable map (The Fal...

Updated 10 months ago by cheese

Basic Concepts - Authority and RPC

Technical Multiplayer

By default, everything in RadGame has the Server as authority. The only (so far) Exception is the...

Updated 10 months ago by Admin

Spell Queue

Technical Spells

In order to make spell casting smoother, and not have short gaps between spells when the next is ...

Updated 10 months ago by cheese

Spell Container

Technical Spells

The spell_container scene consists of a node of type Node, and is used as a parent node for all i...

Updated 10 months ago by cheese

BaseSpell Class

Technical Spells

Spells inherit from the BaseSpell class, which contains some functionality that is shared between...

Updated 10 months ago by cheese

Creating New Spells

Technical Spells

New spells are intended to be simple to add, if they do not do esoteric things. In particular spe...

Updated 10 months ago by cheese