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Dedicated Server architecture
This book contains the basics for a Server-Client architecture where the Server is a dedicated server that runs all the game logic, and the clients mostly just send their actions, with the server deciding whether or not they're valid and replying with the upda...
Web Hosting on Webvm1
This website, as most ShinySpace websites, is served via an Nginx Reverse Proxy. This is useful because it allows ShinySpace to offer several different websites and services all on one port (443 for https) and IP. This works as follows: The website you typ...
Radathon 20241005
Resource for the RadGame Hackathon on 20241005
Spells
How spells are structured and triggered
Domain Registration and public DNS
This is the one service that is not free and open source in ShinySpace: To make sure requests for any ShinySpace domain or subdomain lands at the correct place, ClouDNS contains the proper entries. So any time you type shiny.space in your browser, that browse...
Maps
Playable maps in RadGame
Combat
The combat script
Ansible
ShinySpace's network and virtual machines are managed by Ansible - this allows quick and easy creation of new virtual machines, which then immediately get added to DHCP and DNS configurations. This means that each virtual machine will have it's own, permanent ...
Milestones
Definition of milestones, and functionalities required to meet them
UI
Description of UI elements, and their interaction with other parts of the software
TempDBStuff
| name | monip | class | test | testopt | testres | lastok | status | lost | ok | latency | latmax | latavg | uptime | alert | eventfwd | eventlvl | eventdel | eventmax | depend1 | depend2 | device | notify | noreply | latwarn | | ad...
meet.shiny.space - Jitsi
Jitsi is an open source video conferencing software that fully supports hosting it yourself for free. It also optionally comes with some neat features like whiteboard(excalidraw) and shared document editing(etherpad).
Welcome to ShinyBookstack
This website contains wiki-like information about ShinySpace, related projects, and entirely different projects that are cool. Check out Shelves for an overview of topics. Read ShinyBookstack for more info on this website. Read more about how ShinySp...
Combat System
Overall Design Choices
The classes in this game all follow some overarching design choices which are described here. Roles Player characters can fulfill one of four roles: Tank Heal Melee DPS Ranged DPS Hybrid classes, or uniform, all-encompassing character build paths th...
Geomancer - Celsian
Life is like a rock - full of wonders and often too easily thrown away. My brother thinks that I am a geologist, but I am not. It directly follows that there has to be a Geomancer class. Class Philosophy The geomancer uses earth-based spells. Th...
Benthic Whispers - Vanados
Background Her parents had suffered three stillbirths and wished for nothing more than a healthy child. As her mother got pregnant with Agatha, she went to a fortune teller, who told her that she would only ever have one healthy child. All others shall belong...
Combat Events: Incoming
To try and keep it "modular" and work with composition, we'll define several interfaces that can have effects on the targeted entity. Damage: We'll define incoming damage as: Amount (required) Damage Type (optional) Source (required, probably) This a...