Overview
Bosses
There should be 8-10 bosses per map, that are thematically relevant to the storyline. They should have different damage and healing profile requirements to incentivize players to change classes boss by boss, but changing should not be mandatory in normal mode (i.e., normal mode should be doable by any group composition). The final boss should be hardmode-only, as an additional incentive to do hardmodes.
- Afterlife/Void creature in the tarn before reaching the house
- Mansion Gates with trash event, but only if the trash event is done
wellwell, maybe sentient plants - Stables
- Physician (Probably with afterlife/death theme)
- Kitchen
- Huntsman
- Ancestry (as it is afterlife themed)
- Sister
- Lord
- Hardmode-only Conglomeration of Lord and Sister