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Short Overview

Service Overview

Short list that is hopefully easy to update. Running on shiny.space itself: Public services: fo...

Updated 1 year ago by Admin

STUN / TURN server

Service Overview meet.shiny.space - Jitsi

Some networks have complicated NAT in front of them which can make it a little difficult to open ...

Updated 1 year ago by Admin

Config - ENV and interface customization

Service Overview meet.shiny.space - Jitsi

Most important is the ENV file - here's the currently set variables. if jitsi sees some usage, we...

Updated 1 year ago by Admin

nginx reverse proxy configuration

Service Overview meet.shiny.space - Jitsi

/etc/nginx/sites-available/meet.shiny.space (why debian?? we don't need sites-available for ngin...

Updated 1 year ago by Admin

Jitsi compose.yml

Service Overview meet.shiny.space - Jitsi

version: '3.5' services: # Frontend web: image: jitsi/web:${JITSI_IMAGE_VER...

Updated 1 year ago by Admin

Setup

Service Overview meet.shiny.space - Jitsi

Jitsi can be ran in docker/podman containers. currently it runs on brix4, with an external STUN/T...

Updated 1 year ago by Admin

Forge: Forgejo (Git hosting, actions, etc)

Service Overview

shinyspace runs a Forgejo instance. This is so we can easily work together with people who are us...

Updated 1 year ago by Admin

ShinyDiffusion

Service Overview

ShinyDiffusion is a self-hosted instance of (currently) Automatic1111's Stable Diffusion Webui. I...

Updated 1 year ago by Admin

Void Girl - Agatha

Class Design

ZipZap! Void and back again! What did I miss? Wow, I didn't know THAT would burn so well. ...

Updated 1 year ago by cheese

Overview

the Fall of the House of Usher

Bosses There should be 8-10 bosses per map, that are thematically relevant to the storyline. The...

Updated 1 year ago by cheese

The Fall of the House of Usher

Maps

Original Story The narrator approaches the gloomy house of usher on horseback. The sight fills h...

Updated 1 year ago by cheese

Crusade Boi / Fanatic - Meritus

Class Design

I have a hammer, a sword and a spoon and I shall create the work of god, slay his enemies and...

Updated 1 year ago by cheese

First Playable Alpha

Milestones

The first playable alpha should consist of a functioning hub map, the first playable map (The Fal...

Updated 1 year ago by cheese

Basic Concepts - Authority and RPC

Technical Multiplayer

By default, everything in RadGame has the Server as authority. The only (so far) Exception is the...

Updated 1 year ago by Admin

Spell Queue

Technical Spells

In order to make spell casting smoother, and not have short gaps between spells when the next is ...

Updated 1 year ago by cheese

Spell Container

Technical Spells

The spell_container scene consists of a node of type Node, and is used as a parent node for all i...

Updated 1 year ago by cheese

BaseSpell Class

Technical Spells

Spells inherit from the BaseSpell class, which contains some functionality that is shared between...

Updated 1 year ago by cheese

Creating New Spells

Technical Spells

New spells are intended to be simple to add, if they do not do esoteric things. In particular spe...

Updated 1 year ago by cheese

Tasks

Radathon 20241005

The following tasks would be reasonable to tackle:   Lore Rough concept for class designs ...

Updated 1 year ago by cheese

Links

Radathon 20241005

Fall of the House of Usher - Overview Class Design Technical Documentation

Updated 1 year ago by cheese